Objectives
The neutral objectives both teams fight over.
Siege DozerSend troops to repair the Siege Dozer. Once it runs, it advances along the chosen avenue, rams enemy Outposts and Bastions, stuns them and deploys soldiers. Escort it to benefit from its regenerating aura: it heals itself and nearby allied Giants, and the effect grows with each allied Giant close by.
Learn more : Siege Dozer
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Autotank ColossusAn experimental automaton, long abandoned on the battlefield. Two summoning pods sit at set places of the map; each territory holds one, which only the team that owns it can activate. Once summoned, the Colossus stays active for a limited time before withdrawing underground; the timer pauses while it is attacking a target. When it expires, it reappears on the opposite side with health reduced by the damage it took. Destroying it grants: 400 Merits to the whole team; extra Merits if your side is behind, the more so the wider the gap; a temporary bonus to movement speed, maximum soldiers and respawn time; and a core that can be captured by holding right-click until the bar is full. Once captured, the core releases 400 allied soldiers, drops supplies, grants a permanent +20 kinetic and alchemic power, and strengthens the attacks of all allied units for a limited time.
Learn more : Autotank Colossus
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A.M.S. AbominationAn old automated battleship drifts above the battlefield, untouchable until a target enters its attack range. When it turns aggressive, it charges a devastating frontal blast with its cannons, then strikes the nearest enemy with its huge main gun. Once destroyed, its wreck drops a unique Battlework relic that a Giant can pick up, and supplies scattered on the ground.
Learn more : A.M.S. Abomination
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