MoG IntelAlphaFR

Structures

9 Structures

What stands on the battlefield: buildings to defend or bring down, and the terrain around them.

  • Alley Mazes, Codex icon
    Alley Mazes

    Take your troops through the alley mazes to go around enemies and secure objectives across the districts. Launch surprise attacks from unexpected angles by ordering a soldier Charge against Giants to start team fights. Master the city's hidden routes to dominate the battlefield.

    Learn more : Alley Mazes
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  • Arsenal, Codex icon
    Arsenal

    Where the battle starts. At the Arsenal, Giants heal automatically, recharge their energy and open the War-Shell to buy upgrades. Use the Recall ability to send your Giant back to the Arsenal.

    Learn more : Arsenal
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  • Bastion, Codex icon from the official icon pack
    Bastion

    Destroy two enemy Bastions to win the battle. Bastions are the last line of defence. A Bastion targets Giants if no other unit is present; when a Giant attacks a defending Giant within its range, it immediately targets the attacker. Order a soldier charge [D] to open the Bastion's protective dome and expose its weak point, making it vulnerable to attacks and abilities. A Bastion's health is split into segments: a damaged segment regenerates, but a segment fully depleted is lost for good. Destroying an opponent's Bastion disrupts the flow of its soldiers and units and brings all its dead Giants back to life. Once a Bastion is destroyed, the others gain extra health and allied units receive a damage bonus.

    Learn more : Bastion
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  • Camp Turret, Codex icon
    Camp Turret

    Structures set up to defend the camp they belong to. They are protected when they have no target, but activate and defend their position when Giants come close. Destroy them to earn Merits and an augment point.

    Learn more : Camp Turret
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  • Military Camp, Codex icon
    Military Camp

    Defensive zones that secure key positions of the battlefield. Enemy forces have full vision of the whole zone. Destroy the turrets to earn Merits and an augment point. Camps hold turrets and soldiers and come in three kinds. Upgrade camps, near the front line, let you upgrade your Giant without going back to base. Merit delivery camps, closer to your base, give Merits. Augment point camps, near your base: interact with the crate to earn one augment point for your whole team; first appearance at 5:00, then every 10 minutes.

    Learn more : Military Camp
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  • Outpost, Codex icon from the official icon pack
    Outpost

    The Outpost is a powerful defensive structure that protects the front line. It targets Giants if no other unit is present; when a Giant attacks a defending Giant inside its zone, it immediately targets the attacker. An Outpost is protected when it has no target: it is invulnerable to all damage except from soldiers. Destroy Outposts to earn Merits and push the line, but a destroyed Outpost explodes: attack it before it does to direct the blast at enemy targets, otherwise it hurts the soldiers, units and Giants in range. Once an Outpost is destroyed, the others gain extra health and supplies drop on the ground.

    Learn more : Outpost
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  • Salvage Depot, Codex icon
    Salvage Depot

    A place where a large amount of supplies can be collected. Look for its icon on the map to find the supply caches, and send soldiers to collect the supplies.

    Learn more : Salvage Depot
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  • Trees, Codex icon
    Trees

    The overgrown vegetation of the ruined capital lets Giants and soldiers slip out of the enemy's sight. Sending soldiers to charge trees can reveal hidden enemies. Attacks can fell trees, but nature soon takes over again: use these temporary clearings wisely!

    Learn more : Trees
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  • Tunnel, Codex icon
    Tunnel

    Use these structures to cross the battlefield quickly. Team tunnels are exclusive routes on the edge of your base: only your team can take them to reach the side avenue of the allied Bastion.

    Learn more : Tunnel
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